DESIGN BRIEF
- Sep 4, 2019
- 3 min read
Updated: Oct 27, 2019
Our team created a design brief in order to understand our design solution and to communicate it to our client also. The key sections were extracted and listed below:
Aim -
The aim of this project is to design an interactive device for the monitoring and tracking of a certain aspect involved in sport and in particular, MODBOX.
The design solution must track and monitor the user in some way, support the user’s health goals and allow the recorded data to be stored, viewed and communicated with all parties involved.
Design Direction -
This project is directed to provide a system to support the development of MODBOX specific skills with a focus on audience enjoyment, learning and interaction. The aspect of sharing progress between participants and coaches through visual media will also be considered.
Objectives -
Increase participant confidence through skill development so they can perform better and achieve their health goals safely.
Enhance the audience’s experience when watching MOXBOX performances with the hope to educate on the practice and bring in more participants at the same time.
Allow the sharing of participant progress with coaches to be seamless and easy to read through visual media. When participants see their progress and are encouraged by their coach, they are more likely to continue participation and reach their health goals.
Design Criteria
User -
The product is designed for users in the age bracket of 12 - 60 years old, male and female. The solution must be adaptable to this wide range of ages and the different genders. It is suspected that these users are Health conscious and Tech aware.
The product must be easy to use due to the fact it is placed in a community hall and will be used by the elderly.
It must be easy for the user to set up and understand immediately without a manual.
The user must be able to achieve a goal through the product and continue to be engaged by it.
Form/Function -
The end-users and coach need to be able to review the feedback that is gathered from performing the activity.
Each component of the designed product must work independently as well as being connected as a system.
The feedback and system must respond to gestural and tangible interactions.
GUIs can only be used on peripheral systems to support the product in connection to the product’s ecosystem.
The product designed must utilise tangible interactions to operate at least two of the three main functions: (a) help users track their progress, (b) support their health/wellbeing habits, and (c) facilitate remote interaction with their coach or peers.
Culture -
Solutions should support end-users’ learning of good techniques and skills.
The product designed should demonstrate a value proposition aligned with the MODBOX practice ethos and community.
Context -
The design solution will be implemented in a community sports hall and will need to be easily assembled and disassembled.
Will need to be easily stored and cleaned (if need be).
Functions
Practical Functions -
Be portable, attached or worn by the athlete during the sports activity, or easy to adapt to PCYC multi-use environment.
The product should be a versatile system which can be easily set up, taken down and stored.
Must be easy to use for the elderly i.e. no complicated tech
Aesthetic Functions -
Must be diverse and include unisex colour schemes
Must appear durable
Must aesthetically compare to similar products in the sports tech sphere
Should tie in with any MODBOX aesthetic qualities or colours
Symbolic Functions -
Promote the users self-reliance of training needs
Encourage ongoing engagement and interaction
Aid users’ personal fitness goals
Be inclusive and support/ enhance the community aspect
May allow audience interaction/ viewing
Must develop a certain boxing skill



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