WEEK 4: HEALTH AND TECH
- Aug 14, 2019
- 2 min read
Bill Moggridge’s principles of interaction design for GUIs
Dimensions of interaction design:
• 1D: words communicate information easily to the end user.
• 2D: visual representations to be used in moderation
• 3D: physical objects or space refers to the physical hardware
• 4D: time is the length that the user interacts with the first 3 dimensions.
• 5D: behaviour - emotions and reactions when user interacts with system
Problem= Athletes need to be fit 100% of the time to train well and lose money/ lose coach money/ lose stakeholders money if they're injured.
Solution= Tech that detects injury early, tech that prevents injury and identifies warning signs

Healthcare is usually traditional face-to-face diagnosis but a trend is emerging into more remote diagnosis through interaction design.
Current healthcare devices for patients can do:
• diagnosis
• monitoring
• treatment/management: tele health, telecare
What digital sports-tech solutions are in the market for sports? what functionality?
Mostly health tracking wearables such as fitbits and apple watches.
What technologies exist/are emerging/can be adapted to help track data in your selected sport?
These mostly appear in the form of sensors that track and measure a boxer’s speed, punch force and in some cases technique whether it be for fitness, fun or competition. The founder of Corner, a company that produces wearable boxing tech, states that while their product can’t replace a coach, it ‘offers an extra pair of eyes’ to fighters (taken from Research Report).
For your MODBOX designs: what can you track? What health aspect can be supported? What data can be shared/with whom?
-Equipment. E.g. Gloves/, protection
-Footwear, e.g. Training footwear/sport specific footwear
-Facilities, e.g. Training equipment/climate control
-Computers, e.g. Processing of data/storage of information
-Software, e.g. Technique analysis/individual performance monitoring (taken from Research Report).
These elements can all be adapted to utilise interactive tech. The data shared could be: the tracking of vital signs (heart rate, oxygen level, muscle fatigue etc), tracking of skill progression (correct form, footwork, blocking) and warning signs of injury (alerting coach).



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