WEEK 8: USEFUL SENSORS
- Sep 14, 2019
- 1 min read
Updated: Oct 9, 2019
Unconscious competence is ideal, where users don't have to think about the tasks that they're doing.
How does the user interact with your product? punch, step, duck, swing
Sensors that could match those?
What is the product tracking? technique, speed, accuracy, aim, power, agility
A user interface is like a joke. If you have to explain it, it's not that good.
Relevant Sensors
Accelerometer
MEMS chip, measures acceleration = g force
weight = mass x downward acceleration (from gravity)
Acceleration = change in distance / change in time
Force = F = ma -> a = F/m
Gyroscope
Usually same chip as accelerometer
Degrees per second = 1RPM
Lever
Torque = Force x Length
Sensor data fusion and Digital Motion Processors (DMP)
Fusing both sets of data will give more accurate data
Complimentary filter, the onboard DMP -> dmp_example code
Ultrasonic
Can track feet positioning
Reflectance: sensing distance
Force sensitive resistors (FSR's) & Membrane Potentiometers
Expensive, too much force will destroy them
Velostat!!!!
Polymeric foil, conductive form of carbon, can be manipulated to be a force sensor
There's velostatic coil that plots data when stretched, can be used to measure punches, resistance etc, available from adafruit, can be cut, laser cut
Sliders
Can be used to move things smoothly, come in rotary knob forms or linear forms
Barometric Pressure
Can track large areas, good for checking changes in environment, measures pressure
Biometrics- pulse/ heart rate
Pretty cheap, they work on reflectance, shines light into vein



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